Prisoner V-1 has lost the game too many times. I've forgotten how many. I've lost count.
Sometimes, I go easy on her. She gets very close to the end.
For example, making her get to the knife planted in the wall was supposed to be "easy mode." All she had to do was squirm and swing. But that day, she was grumpy and cranky. She didn't want to play my games. She lost that one.
Last week, we tried to see if she could get out of her bonds without using her hands. Or her legs. Failed at that, too.
She seems to be very good at lip-reading and understanding gag-speak. She's not allowed to attempt cooperative games anymore.
Either way, she keeps losing. I'm running out of ways to punish her further attempts.
Right now, V-1 is in a nice cell below your very feet. Thick and intense padded metal restraints keep her in place. They shift and move, with fibrous segments to allow squirming and prevent cramps. But they don't give her any avenues of mobility. Her hands are totally enclosed, sealed and practically cemented shut. That metal body-cage isn't meant for new prisoners. It's meant for repeat offenders. It's meant for those that keep failing games.
Same with her fat gag and blindfold, too. When she gets out next, she'll probably get a visor instead. Something to let her converse with her captor.
That shock collar is staying on, though. Poor thing still squirms constantly. When she's shocked, she's squirming. When she's not shocked- she's still squirming.
So, I leave it on, and rather than bothering to tell her why she's being shocked - I simply give her a few volts now and then.
Right now, she's anonymous and invisible, her cell filled with foam. Tomorrow, she gets one more attempt at escape. If she fails, she's going on display. Then, everyone can have turns shocking her. They get to see what happens when you fail one too many times.