Attention!
This game is not entirely my own idea, but based on an existing work.
Furthermore, this is the second edition of my own version.
Please read the description for more information.
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RULES / HOW TO PLAY
This game is very easy to play.
All you need is two players (or one player rolling for two characters), a couple of dice and the instructions in the stages following below.
Choose characters, roll dice as indicated and follow instructions to guide you through a bondage adventure!
The dice needed are: D4, D6, D8, D10, D12 and D20
Don't have all those dice? No problem! Check the description for helpful links.
Any more questions? If not, go ahead and proceed to [STAGE 1] below!
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GAME START!
[STAGE 1 - CHARACTER SELECT]
Choose one of the characters to play as or roll a D10 to determine one.
1)The Warrior
You're an adventurer, versed in the use of the sword and shield, looking for excitement and stories to tell.
Equipment: Short Sword, Iron Buckler, Half-Plate Armor
Your Battle Stage is 2-A
2)The Mage
A well-read student from a magical lineage, you seek to discover more about the world and hone your skills.
Equipment: Smooth Staff, Tome of Spells, Runed Robes
Your Battle Stage is 2-B
3)The Rouge
Looking to better your lot in life, you take one or the other shifty job, from theft to kidnapping. You work from the shadows, avoiding direct confrontation.
Equipment: Twin Daggers, Leather Armor
Your Battle Stage is 2-C
4)The Troubadour
As a travelling minstrel and dancer, you travel from town to town, entertaining the masses and living a comfortable life, earning gold and attention with your art.
Equipment: Tamborine, Veils, Dance Outfit
Your Battle Stage is 2-D
5)The Fighter
You're a stoic master of martial arts, travelling to practice your skills against different odds. Due to your athletic, toned body, you do not require weapons.
Equipment: Martial Arts Skills, Light Training Gi
Your Battle Stage is 2-E
6)The Sorceress
Scheming calmly from your comfortable lair, you spent your time contemplating your ambitions. You're basically the villain. Oh, and you know dark magic.
Equipment: Enchanted Sword, Forbidden Tome, Revealing Robes
Your Battle Stage is 2-F
7)The Princess
Since you've spent most of your life inside the castle, you're naive to the world outside. But you've studied some magic, so you should be fine, right?
Equipment: Magic Wand, Tiara, Frilly Dress
Your Battle Stage is 2-G
8)The Maid
You are a servant to nobility, trained in various chores and taught obedience. One might think you'd be easy to overcome, but you have some tricks up your sleeve.
Equipment: Self Defence Training, Spectacles, Uniform
Your Battle Stage is 2-H
9)The Beastgirl
Living among the animals more than the humans, you're a magical crossbreed, sporting feline features and skills. Your curiosity often gets the better of you and gets you into a lot of trouble.
Equipment: Claws, Superior Senses, Ripped Cloths
Your Battle Stage is 2-I
10)The Warden
You're a tall, leather-clad beauty, in charge of the dungeon and it's prisoners. You use whips and other instruments to further their punishment. You're enjoying this a lot, aren't you?
Equipment: Whip, High Heels, Tighter Leather Leotard
Your Battle Stage is 2-K
[STAGE 2 - BATTLE TIME]
Both combatants look at their respective Battle Stages, determined by their choice of character, and roll a D20 to perform a unique action.
Unless the roll is 1 or 20, instantly deciding the match, both combatants roll a D12 and add or subtract any bonuses indicated by their unique action.
If both players roll a 1 or both players roll a 20, reroll for unique actions.
After applying bonuses, the combatant with the higher Battle Strength is determined the winner and the game moves on starting from Stage 3.
If the Battle Strength is tied (after applying bonuses) move on to Stage 7 instead.
[STAGE 2-A] The Warrior
1) You underestimated how heavy that armor would be! You have difficulty getting used to it and are at a severe disadvantage because of it. INSTANT DEFEAT
2-5) You firmly hold your sword in front of you, ready to take on your opponent.
6-9) You twirl your sword in one hand to look cool, but just look like a fool when you drop it on accident. (Decrease Battle Strength by 3)
10-13) A strap on your small breastplate is loose and it distracts you. (Decrease Battle Strength by 2)
14-17) You advance with your shield, bashing it into your opponent before following up with your main advance. (Increase Battle Strength by 4)
18-19) You cast your shield aside and instead draw your handaxe from our belt. (Add 1D4 to your Battle Strength)
20) You immediately step into a lunging attack, striking the opponent's weakspot. INSTANT VICTORY
[STAGE 2-B] The Mage
1) Looking to end the encounter quickly, you instantly cast a binding spell. It works, unfortunately you accidentally bind your own arms temporarily. INSTANT DEFEAT
2-5) You fire lightning bolts around your opponent to corner them.
6-9) To intimidate your opponent, you float a few inches off the ground, displaying your power.
10-13) You summon lesser spirits to distract and hold down your opponent. (Increase Battle Strength by 2. If your opponent is The Sorceress or The Troubadour, decrease Battle Strength by 2 instead.)
14-17) You remember the formula of your next spell wrong, causing it to blow up in your face. (Decrease Battle Strength by 2)
18-19) By creating a duplicate and sending it out first, you can test the waters before moving in yourself. (If your Battle Strength is below your opponent's, roll again once)
20) You recite a long formula, calling on your contract with an elemental spirit, using their power to end the battle. INSTANT VICTORY
[STAGE 2-C] The Rouge
1) You try to sneak close, but trip over something, making a lot of noise. You also fall on your face. INSTANT DEFEAT
2-5) You step on something while you try to sneak close, blowing your advantage. (Decrease Battle Strength by 2)
6-9) You manage to attack your opponent's back, giving you an advantage. (Increase battle Strength by 3)
10-13) Just as you try to attack, your hood slips, obscuring your view. (Decrease Battle Strength by 3)
14-17) Picking up a pebble from hiding, you toss it somewhere else, hoping to distract your opponent. (If your opponent is The Warrior, The Beastgirl or The Princess, increase Battle Strength by 3)
18-19) You toss a smoke bomb to confuse your opponent. (Roll for Battle Strength twice and use the higher result.)
20) You manage to sneak close enough to quickly strike a pressure point at your opponent's neck, knocking them out temporarily. INSTANT VICTORY
[STAGE 2-D] The Troubadour
1) You begin your dance, but suddenly get wrapped up in one of your veils, stumbling and falling. INSTANT DEFEAT
2-5) With no other weapon on hand, you decide to smack your opponent with your tambourine. It's not exceptionally effective.
6-9) Messing up your dance steps, you stumble and roll your ankle. (Decrease Battle Strength by 4)
10-13) You manage to wrap your opponent in one of your veil scarves and run them into a obstacle. (Increase Battle Strength by 2)
14-17) You swing your hips and shake your shoulders, distracting your opponent with an alluring dance. (If your opponent is The Rouge or The Warden, increase your Battle Strength by 3)
18-19) You match your opponent's steps but mimicking their rhythm. (If your opponent adds something to their Battle Strength, add the same to your Battle Strength.)
20) You sing a magic hymn to awaken the latent power around you and unleash it on your opponent. INSTANT VICTORY
[STAGE 2-E] The Fighter
1) Your opponent manages to sneak up on you easily, since you were deep in meditation. INSTANT DEFEAT
2-5) You respectfully bow before your opponent, in accordance with your teachings. (If your opponent is The Rouge or The Warden, decrease Battle Strength by 3)
6-9) You focus your Ki for a strong attack, unfortunately leaving yourself open. (Decrease Battle Strength by 2)
10-13) Watching your opponent's movements, you hope to find an exploitable weakspot. (If your opponent is The Troubadour or The Mage, increase Battle Strength by 2)
14-17) You sweep your opponent's leg, toppling them. (Increase Battle Strength by 3)
18-19) You get into a counter stance, waiting for an attack. (If your opponent's initial Battle Roll is 6 or higher, add 5 to your Battle Strength.)
20) You release all your Ki in one attack, shooting a fireball from your palms. INSTANT VICTORY
[STAGE 2-F] The Sorceress
1) You summon a demon servant to display your power. Unfortunately, it doesn't obey you and hits you pretty hard before you manage to seal it again. INSTANT DEFEAT
2-5) You raise your enchanted weapon, sending black flames at your opponent.
6-9) You grab your opponent by the shoulders and force a kiss on them sucking some of their life force. (Increase Battle Strength by 2)
10-13) Haughtily, you boast your power and demand your opponent kneel before you.
14-17) You lay a trap with a magic seal on the floor. (If your opponent is The Fighter or The Maid, increase Battle Strength by 3. If your Opponent is The Mage or The Princess, decrease Battle Strength by 3.)
18-19) You stare into your opponent's eyes, hypnotising them. (If your opponent's Battle Strength is higher than yours, you can force your opponent to reroll for Battle Strength once.)
20) Using your knowledge of the dark arts, you transform your body into that of a succubus, far outclassing any mortal opponent. INSTANT VICTORY
[STAGE 2-G] The Princess
1) For just a moment, you consider that it might be exciting letting yourself get kidnapped. Before you can make a decision, your opponent is already upon you. INSTANT DEFEAT
2-5) You attempt to just talk it out with your attacker. Negotiations don't go well, however. (Decrease Battle Strength by 3)
6-9) You wildly shake your wand, but it just coughs out smoke.
10-13) You swing your wand gracefully, making harmless lights explode in a brilliant, though small, firework. (Increase Battle Strength by 2)
14-17) A gust of wind rustles your curly hair. You feel pretty and prepared.
18-19) You take off your tiara and throw it, revealing it as a surprisingly effective boomerang. (Add 1D6 to your Battle Strength)
20) In a pinch, your body reacts on it's own, unleashing your latent magic potential. INSTANT VICTORY
[STAGE 2-H] The Maid
1) You drop your glasses and are practically helpless without them. INSTANT DEFEAT
2-5) You flutter your feather duster menacingly.
6-9) In self defence, you hold up the shiny blessed cross you keep in your pocket. (If your opponent is The Sorceress, increase Battle Strength by 3. If your opponent is The Beastgirl, decrease Battle Strength by 3.)
10-13) You dropkick your opponent out of nowhere. (Increase Battle Strength by 3)
14-17) On instinct, you bow as someone approaches and refer to them as "Mistress". (Decrease Battle Strength by 2)
18-19) You push up your glasses in a surprisingly intimidating manner. (If your opponent's Battle Strength is 9 or higher, decrease their Battle Strength by 5.)
20) You surprise everyone, including yourself, with amazing self-defence skills. INSTANT VICTORY
[STAGE 2-I] The Beastgirl
1) You stretch and curl up to take a nap, completely ignoring the potential danger. INSTANT DEFEAT
2-5) You rub against your opponent, purring. (Decrease Battle Strength by 2)
6-9) You claw at your opponent with inhuman speed. (Increase Battle Strength by 3)
10-13) You get distracted by something shiny, but react just in time when your opponent attempts to take advantage.
14-17) You can't fight your curiosity and get really close to your opponent, sniffing them, but keeping a careful eye on them.
18-19) You perk your ears and ready yourself, relying on your instincts to perform your next move. (If your Battle Strength is 8 or less, reroll once.)
20) You hiss loudly and change into your feral beast form long enough to overwhelm your opponent. INSTANT VICTORY
[STAGE 2-K] The Warden
1) Your heels get tangled in your whip, making you trip and fall. INSTANT DEFEAT
2-5) You imagine the kind of things you could do to your opponent and get a little too worked up, distracting yourself. (Decrease Battle Strength by 2)
6-9) You yell petty insults at your opponent. (Increase Battle Strength by 3. If your opponent is The Warrior or The Fighter, decrease Battle Strength by 3 instead.)
10-13) You snap your whip and begin seducing your opponent, appealing to their inner masochist. (Increase your Battle Strength by 2. If your opponent is The Maid, increase your Battle Strength by 4 instead.)
14-17) You shout your opponent down and make a lot of noise with your whip.
18-19) Using your whip, you snap at your opponent's clothes, managing to tear them up. (Subtract 1D6 from your opponent's Battle Strength.)
20) You manage to hook your opponent's leg with a swift kick and pull them off their feet. INSTANT VICTORY
[STAGE 3] Winner of Stage 2 roll D10
1-2) The loser gets up again quickly, avoiding defeat, an attacks again. (Go back to Stage 2)
3-4) The loser dodges out of the way as the winner lunges for them, moving back in for a counter attack. (Go to Stage 4)
5-6) The winner gets on top of the loser and grabs their arms. (Go to Stage 5)
7-8) The winner trips the loser and grabs their legs. (Go to Stage 6)
9) The winner manages to knock out the loser and takes their time tying their whole body. (Go to Stage 13)
10) reroll
[STAGE 4] Loser roll D10
1-2) The loser's resistance is futile! The winner grabs them and starts tying them up. (Go to Stage 5 or to Stage 6)
3) The loser is knocked out! The winner quickly grabs them and ties them up completely. (Go to Stage 13)
4-7) The combatants are locked in a stalemate! (Go to Stage 7)
8-9) The loser comes out on top and becomes the new winner! They grab their opponent and start tying them up. (Go to Stage 5 or 6)
10) The winner is knocked out! The loser is now the new winner and ties their opponent up completely. (Go to Stage 13)
[STAGE 5] The winner gets a hold of the loser and starts binding their arms. Winner roll D10, then the loser rolls a D20. If the result is lesser than or equal to the binding's safety rating, go to Stage 8. If it is higher, go to Stage 9.
1) You tape their wrists together. (6)
2) You strap their arms to their torso with leather belts. (7)
3) You summon magic ribbons that wind around their torso. (8)
4) You lock their wrists into handcuffs. (10)
5) You bind their wrists and elbows with rope. (12)
6) You get some rope and put them in a box tie. (13)
7) You mummify their hands and arms with tape. (14)
8) You strap their arms into an armbinder and secure it with two leather straps, running above and below their chest. (15)
9) You strap them into a straitjacket. (16)
10) You fold their arms behind their back and put them into a strict reverse prayer tie. (18)
[STAGE 6] The winner gets a hold of the loser and starts binding their legs. Winner roll D10, then the loser rolls a D20. If the result is lesser than or equal to the binding's safety rating, go to Stage 8. If it is higher, go to Stage 9.
1) You tape their ankles together. (6)
2) You tie their ankles with rope (7)
3) You put shackles on their ankles. (8)
4) You strap a spreader bar on their ankles. (10)
5) You fold their legs and bind their ankles to their thighs with rope, leaving them in a frogtie. (12)
6) You wind tape around their ankles and thighs. (13)
7) You strap several leather belts around their legs. (14)
8) You summon magical ribbons that wrap around their legs. (15)
9) You tie their ankles, knees and thighs with rope. (16)
10) You use a lot of tape to mummify their legs. (18)
[STAGE 7] The opponents are evenly matched! Both players must roll a D6. The player with the higher result rolls a D6.
1-2) The battle goes on, as the opponents gain distance and prepare for the next round! (Go back to Stage 2)
3) You manage to grab your opponent and can start tying them up. (Go to Stage 5 or Stage 6)
4) Your opponent bests you and forces you into bondage. (Go to Stage 5 or Stage 6)
5-6) While you are struggling, both of you feel your bodies getting weak and you pass out. As you slowly wake up again, you find yourselves tied up completely, your bodies forcefully pressed together. You struggle fruitlessly, moaning into your gags, at the mercy of whoever got the jump on you. DEAD END
[STAGE 8] The loser struggles, unable to get free. Loser roll D6
1-4) You struggle fruitlessly, held down by your opponent, rendered helpless. (If you passed through Stage 5, go to Stage 10. If you passed through Stage 6, got to Stage 11)
5-6) You muster up your strength and try to find back, despite your tight bindings. (Go to Stage 12)
[STAGE 9] The loser shakes off the sloppy bindings. Loser roll D6
1-3) You quickly get some distance to try your luck again. (Go back to Stage 2)
4-6) You get the bindings off and immediately tackle your opponent to get them back for this! (Go to Stage 4)
[STAGE 10] With the loser's arms firmly bound, the winner begins binding their legs as well. Winner roll D10, then move on to Stage 14 or Stage 15.
1) You tape their ankles together.
2) You tie their ankles with rope
3) You put shackles on their ankles.
4) You strap a spreader bar on their ankles.
5) You fold their legs and bind their ankles to their thighs with rope, leaving them in a frogtie.
6) You wind tape around their ankles and thighs.
7) You strap several leather belts around their legs.
8) You summon magical ribbons that wrap around their legs.
9) You tie their ankles, knees and thighs with rope.
10) You use a lot of tape to mummify their legs.
[STAGE 11] With the loser's legs firmly bound, the winner begins binding their arms as well. Winner roll D10, then move on to Stage 14 or Stage 15.
1) You tape their wrists together.
2) You strap their arms to their torso with leather belts.
3) You summon magic ribbons that wind around their torso.
4) You lock their wrists into handcuffs.
5) You bind their wrists and elbows with rope.
6) You get some rope and put them in a box tie.
7) You mummify their hands and arms with tape.
8) You strap their arms into an armbinder and secure it with two leather straps, running above and below their chest.
9) You strap them into a straitjacket.
10) You fold their arms behind their back and put them into a strict reverse prayer tie.
[STAGE 12] Despite their bindings, the loser still decides to attack. Loser roll D6
1-2) You manage to knock down your opponent and wind out of the bindings after all, attacking them right away to use this chance. (Go to Stage 4)
3-6) Your bindings limit you too much and you fail the counter attack, getting shoved back down by your opponent, who continues to tie you up. (If you passed through Stage 5, go to Stage 10. If you passed through Stage 6, got to Stage 11)
[STAGE 13] The winner puts the loser into secure full-body bondage. Winner roll D6, then move on to Stage 14 or Stage 15.
1) You chain up their whole body and put cuffs on their wrists and ankles.
2) You strap a full-body harness on them.
3) You summon magical ribbons that wrap around them from neck to toe.
4) You take some rope to put them into a strict hogtie.
5) You mummify them with a lot of tape.
6) You tie them to a nearby object.
[STAGE 14] The winner takes hold of the loser's chin and gags them. Winner roll D10, then move on to Stage 16. If you haven't been to Stage 15, you may move there first instead.
1) You stuff pieces of cloth into their mouth and tie another one over it to keep them in.
2) You push a bit gag into their mouth.
3) You stuff their mouth and strap a muzzle gag over it.
4) You tie a thick knot into a scarf and stuff it between their lips, tying it off.
5) You tape their lips shut.
6) You put a ring gag on them to keep their mouth forcibly open.
7) You strap a ball gag into their mouth.
8) You stuff their mouth, then plaster tape all over their lips, cheeks and chin.
9) You summon magic ribbons that wind around their lower head, pressing against their lips and keeping them shut.
10) You put a harness ball gag on them.
[STAGE 15] The winner puts a blindfold on the loser. Winner roll D6, then move on to Stage 16. If you haven't been to Stage 14, you may move there first instead.
1) You tie a piece of cloth over their eyes.
2) You wrap tight bandages around their head, covering their eyes.
3) You strap a leather blindfold over their eyes.
4) You summon magic ribbons that wrap around their head, blinding them.
5) You pull a leather hood over their head.
6) You gaze into their eyes and decide you like the sight too much to cover it up.
[STAGE 16 - END STAGE] The winner has the loser completely tied up and at their mercy! Winner roll D12, or choose for yourself what you want to do with your victim.
1) You decide to show mercy and release them.
2) You cuddle up to them and decide to rest after the exhausting struggle.
3) You tickle them, watching them giggle and struggle helplessly in their bindings.
4) You discuss your relationship with them, building a good foundation for a happy future.
5) You run your hands over their body, playing with and teasing them.
6) You tape vibrators to their sensitive spots, listening to them moan and whimper.
7) You put them on a collar and parade them around on a leash to humiliate them.
8) You spank their ass until it's beet red. Then you spank them some more.
9) You put clamps on their nipples and start whipping them into shape.
10) You've grown to like them, so you decide to keep them as a pet.
11) You decide to keep them and make them your personal slave.
12) You turn them in. Someone will surely pay good money for a good-looking slave such as them.