Attention!
This game is not entirely my own idea, but merely based on an existing work.
Also, an updated version of this game has been uploaded.
Please read the description for more information.
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RULES / HOW TO PLAY
This game is very easy to play.
All you need is two players (or one player rolling for two characters), a couple of dice and the instructions in the stages following below.
Choose characters, roll dice as indicated and follow instructions to guide you through a bondage adventure!
The dice needed are: D4, D6, D8, D10, D12 and D20
Don't have all those dice? No problem! Check the description for helpful links.
Any more questions? If not, go ahead and proceed to [STAGE 1] below!
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GAME START!
[STAGE 1 - CHARACTER SELECT]
Choose one of the characters to play as or roll a D8 to determine one.
1) The Knight: You're a female warrior and hero of the realm, able to use the sword and shield in battle. Recent armor upgrades have not been kind to you.
Your Battle Stage is 2-A
2) The Elf: You're an Elven mage, capable of many ways of magic. You wear figure-hugging robes and carry a powerful staff.
Your Battle Stage is 2-B
3) The Witch: You're a young woman engrossed in the dark arts of summoning and potion brewing. You light robes are rounded off with the traditional broom.
Your Battle Stage is 2-C
4) The Maid: You're a professional servant, trained in cooking, cleaning and obedience. You honestly have no place in a combat scenario, so... good luck.
Your Battle Stage is 2-D
5) The Catgirl: You're a playful beastkin, quicker and more flexible than regular humans. Your curiosity tends to get you in trouble.
Your Battle Stage is 2-E
6) The Dominatrix: You're a tall, dominant mistress, clad in leather and wielding a whip, among other instruments. Your experiences gives you a great advantage in bondage scenarios.
Your Battle Stage is 2-F
7) The Vampire: You're a creature of the night, in search for blood with your enhanced senses. Perhaps you will find a new servant among the others.
Your Battle Stage is 2-G
8) The Magical Girl: You're an average Japanese school girl. ... Just kidding, you transform into a Soldier of Love and Justice!
Your Battle Stage is 2-H
[STAGE 2 - BATTLE TIME]
Both combatants look at their respective Battle Stages, determined by their choice of character, and roll a D20 to perform a unique action.
Unless the roll is 1 or 20, instantly deciding the match, both combatants roll a D12 and add or subtract any bonuses indicated by their unique action.
If both players roll a 1 or both players roll a 20, reroll for unique actions.
After applying bonuses, the combatant with the higher Battle Strength is determined the winner and the game moves on starting from Stage 3.
If the Battle Strength is tied (after applying bonuses) move on to Stage 7 instead.
[STAGE 2-A] The Knight
1) You rely on your skimpy armor too much and pay the price as your opponent hits you in the stomach. INSTANT DEFEAT
2-5) You grab your sword with both hands, readying for battle.
6-9) Your opponent teases you about your getup and you instantly become flustered. If your opponent is The Catgirl or The Dominatrix, reduce your Battle Strength by 3
10-13) You notice that you forgot to buy potions, leaving you at a disadvantage. Decrease your Battle Strength by 2
14-17) You bash the opponent with your shield, leaving them open for you to strike. Increase your Battle Strength by 4
18-19) You draw your new sword, a rare drop you received from farming a raid boss. Add a D6 to your Battle Strength roll
20) You pull out all the stops and perform your lvl 50 Limit Break! INSTANT VICTORY
[STAGE 2-B] The Elf
1) You attempt to use a binding spell on your opponent, but it backfires. INSTANT DEFEAT
2-5) Your power flows through you and you lift a few inches off the ground, preparing for battle.
6-9) You stop short of using a spell as you have forgotten the words. You quickly check your spellbook, leaving you open to attacks. Reduce your Battle Strength by 3.
10-13) You fire lightning bolts at your opponent.
14-17) You create duplicates to attack the opponent for you. Increase your Battle Strength by 3.
18-19) You lock eyes with your opponent and speak a command spell. You can force your opponent to reroll for Battle Strength once.
20) You summon spirits to capture and hold down your opponent. INSTANT VICTORY
[STAGE 2-C] The Witch
1) You summon a lesser demon to attack your opponent, but it decides to turn on you instead. INSTANT DEFEAT
2-5) You panic and forget all your abilities, whacking the opponent over the head with your broom instead.
6-9) You set a magic trap, hoping to catch your opponent off guard. If your opponent is The Knight or The Dominatrix, increase Battle Strength by 2. If your opponent is The Elf or The Magical Girl, decrease Battle Strength by 2
10-13) You summon lesser familiars to distract your opponent. Increase Battle Strength by 3
14-17) You decide to toss your crystal ball at the opponent, but your hand slips and it shatters on the ground right next to you. Decrease Battle Strength by 2
18-19) You quickly grab a potion and chug it. Roll a D6. If the result is 1, 2 or 3, increase Battle Strength by 4. If the result is 4, 5 or 6, decrease Battle Strength by 4
20) You harness all your knowledge of the dark arts and transform yourself into a succubus. INSTANT VICTORY
[STAGE 2-D] The Maid
1) You trip and drop your glasses. You can hardly see without them and are pretty much helpless. INSTANT DEFEAT
2-5) You cheekily but ineffectively flutter your feather duster at your opponent's face.
6-9) You offer refreshments to your opponent and quickly smash the tray into their face as they come close. Increase Battle Strength by 2
10-13) You dropkick your opponent out of nowhere. Increase Battle Strength by 3
14-17) You succumb to your habits and bow, addressing your opponent as "Master". As you notice that something is wrong with this, they are already at you, taking advantage. Decrease Battle Strength by 3
18-19) You push up your glasses. An unnaturally threatening air surrounds you, intimidating your opponent. Your opponent cannot increase their Battle Strength.
20) You make use of your superior balance and elegance, catching your surprised opponent off-guard. INSTANT VICTORY
[STAGE 2-E] The Catgirl
1) You yawn, stretch and roll up to take a nap. INSTANT DEFEAT
2-5) You claw at your opponent to get the first strike.
6-9) You try to use your natural cuteness to charm your opponent. If your opponent is The Maid or The Magical Girl, increase Battle Strength by 2. If your opponent is The Knight or The Elf, decrease Battle Strength by 2
10-13) You hop from one foot to the other, preparing to dodge incoming attacks.
14-17) You hiss at the opponent to intimidate them. If your opponent is The Witch or The Magical Girl, increase Battle Strength by 3
18-19) You use your instincts and intuition to gauge the situation and take the best action. Roll for Battle Strength twice and use the higher result.
20) Your superior speed completely overwhelms your opponent. INSTANT VICTORY
[STAGE 2-F] The Dominatrix
1) You attempt to crack your whip at the opponent, but it tangles around your heel and you fall as you pull. INSTANT DEFEAT
2-5) You crack your whip at the enemy to intimidate them.
6-9) You shout your opponent down with harsh insults.
10-13) You size up your opponent and imagine what you could do to them once you win, boosting your own morale.
14-17) You crack your whip right across your opponent. Increase Battle Strength by 3
18-19) You grab a riding crop and make more use of your pointed heels. Add a D6 to your Battle Strength roll
20) You snap your whip around your opponent's legs and pull them off their feet. INSTANT VICTORY
[STAGE 2-G] The Vampire
1) There's sunlight. Do I need to say more? INSTANT DEFEAT
2-5) You make use of your vampiric charisma to charm your opponent, leaving them briefly helpless. Increase Battle Strength by 4
6-9) You immediately attack the opponent head-on, wasting no time.
10-13) You get distracted with contemplating the meaning of your immortality and don't notice the opponent approaching right away. Decrease Battle Strength by 2
14-17) You avoid rays of light so no one sees your skin sparkle, limiting your area of combat. Decrease Battle Strength by 2
18-19) You summon bats from inside your coat, blinding your opponent and giving you the opportunity to attack. Increase Battle Strength by 3 and decrease the opponent's Battle Strength by 2
20) You get the jump on your opponent, grab them tightly from behind and dig your fangs into their neck, sucking their blood. INSTANT VICTORY
[STAGE 2-H] The Magical Girl
1) Your transformation fails and you remain a regular school girl. INSTANT DEFEAT
2-5) You strike a cute pose, announcing your arrival and intention.
6-9) You declare that Evil shall never win! If your opponent is The Witch or The Vampire, increase Battle Strength by 3
10-13) You try to plead with your opponent to stop fighting. If your opponent is The Knight, The Elf or The Catgirl, increase Battle Strength by 2. If your opponent is The Witch, The Dominatrix or The Vampire, decrease Battle Strength by 2
14-17) A gust of wind blows by and you quickly hold down your skirt, embarrassed. Decrease Battle Strength by 2
18-19) You use the Magic of Friendship and Love to calm your opponent and make them less willing to fight. You can force your opponent to reroll for Battle Strength once
20) You release your entire strength and engulf your opponent in the Power of Love! INSTANT VICTORY
[STAGE 3] Winner of Stage 2 roll D10
1-2) The winner attempts to pin down the loser but the loser manages to escape, attacking again. (Go back to Stage 2)
3-4) The winner jumps at the loser, but the loser dodges and takes the chance for a counter attack! (Go to Stage 4)
5-6) The winner gets on top of the loser (Go to Stage 5)
7-8) The winner grabs the loser's legs (Go to Stage 6)
9) The winner knocks down the loser and proceeds to tie them up completely (Go to Stage 13)
10) reroll
[STAGE 4] Loser roll D6
1-2) The loser attempts to counter attack, but the winner brings them down again, getting on top of them (Go to Stage 5)
3-4) The combatants are locked in a stalemate! (Go to Stage 7)
5-6) The loser has become the new winner! (Roll D4. 1-2: Go to Stage 5 ; 3-4: Go to Stage 6)
[STAGE 5] The winner begins tying the loser's arms. Winner roll D12, then go to Stage 8
1) You put the loser's wrists in handcuffs behind their back
2) You tie the loser's wrists and elbows with rope
3) You put the loser's arms and torso in a box tie
4) You put the loser in a tight straitjacket
5) You put the loser's arms in an armbinder
6) You strap the loser's arms to their torso with leather belts
7) You tie the loser's wrists with zip ties
8) You separate the loser's wrists with a spreader bar, attached to a collar
9) You put the loser's arms and torso into a leather harness
10) You tape the loser's wrists and hands together
11) You mummify the loser's arms and hands with tape
12) You summon magical chains that wrap around the loser's arms and torso
[STAGE 6] The winner begins tying the loser's legs. Winner roll D10, then go to Stage 9
1) You put the loser's ankles in metal shackles
2) You tie the loser's thighs and ankles with rope
3) You put the loser into a frogtie
4) You strap the loser's legs together with leather belts
5) You put a spreader bar on the loser's ankles
6) You tie the loser's ankles with zip ties
7) You tape the loser's thighs and ankles together
8) You mummify the loser's legs with tape
9) You summon magical bonds that wrap around the loser's legs
10) reroll or choose freely
[STAGE 7] The combatants are evenly matched! Both must roll a D6. The combatant with the higher result must roll a D6
1) You quickly gain distance from one another and the battle continues! (Go back to Stage 2)
2) During the struggle you accidentally handcuff your wrists together. Looks like you're stuck with each other for a while. THE END
3) You manage to take down your opponent, pinning them down, and become the winner! (Roll D4. 1-2: Go to Stage 5 ; 3-4: Go to Stage 6)
4) Your opponent trips you and runs away laughing. THE END
5) Your opponent grabs you and pins you down! You are now the loser. (Roll D4. 1-2: Go to Stage 5 ; 3-4: Go to Stage 6)
6) As the both of you fight, someone approached from behind and takes you out instantly. You both awake in bondage, your bodies pressed against one another in the bonds. THE END
[STAGE 8] The loser is fighting back! Loser roll D6
1-3) You try kicking at the winner to get free. (Roll D4. 1-2: Go to Stage 10 ; 3-4: Go to Stage 11)
4-6) You scream for help! (Roll D4. 1-2: Go to Stage 12 ; 3-4: Go to Stage 14)
[STAGE 9] The loser is fighting back! Loser roll D8
1-4) You try to fend off the winner with your arms, but they grab your wrists and continue to tie you up. (Go to Stage 13)
5-6) You manage to shove the winner off of you and quickly get out of the restraints, ready to take them on again. (Go back to Stage 3)
7-8) You manage to punch the winner in the face, wiggle out of the restraints and run! Better be free to fight another day. THE END
[STAGE 10] The loser tries to attack the winner with their legs but fails. Winner roll D10, then go to Stage 14 or 15
1) You put the loser's ankles in metal shackles
2) You tie the loser's thighs and ankles with rope
3) You put the loser into a frogtie
4) You strap the loser's legs together with leather belts
5) You put a spreader bar on the loser's ankles
6) You tie the loser's ankles with zip ties
7) You tape the loser's thighs and ankles together
8) You mummify the loser's legs with tape
9) You summon magical bonds that wrap around the loser's legs
10) reroll or choose freely
[STAGE 11] The loser kicks the winner in the stomach, wiggles out of the restraints and runs away. THE END
[STAGE 12] Loser roll D6
1-2) No one comes to your rescue. (Go to stage 14)
3-4) You lean up and kiss the winner, distracting them long enough to get up and escape. THE END
5-6) You beg the winner to let you go. The winner my decide to free you or move on to Stage 14.
[STAGE 13] The winner completely ties the loser's body. Winner roll D6, then go the Stage 14, 15 or 16
1) You put the loser in a strict hogtie
2) You mummify the loser's body with tape
3) You put the loser's body in chains
4) You put the loser into a full-body harness
5) You put the loser into a straitjacket and strap their legs with leather belts
6) You summon magical bonds to put the loser into full-body bondage
[STAGE 14] The winner grabs the loser's chin and gags them. Winner roll D10, then go to Stage 16. If you haven't been to Stage 15, you may go there instead.
1) You strap a ballgag into the loser's mouth
2) You put a muzzle gag on the loser
3) You put a ring gag on the loser
4) You put a bit gag on the loser
5) You strap a harness ballgag onto the loser's face and lock it
6) You tape over the loser's mouth
7) You stuff the loser's mouth and wrap tape over their lips, cheeks and chin
8) You put a cloth gag in the loser's mouth
9) You stuff the loser's mouth and tie a cloth gag over it
10) You cast a spell to seal the loser's mouth shut
[STAGE 15] The winner decides to blindfold the loser before moving on. Winner roll D4, then go to Stage 16. If you haven't been to Stage 14, you may go there instead.
1) You place a leather blindfold over the loser's eyes and lock it
2) You pull a leather hood over the loser's face
3) You tie a piece of cloth over the loser's eyes
4) You cast a spell to seal the loser's eyes shut
[STAGE 16 - END STAGE] The winner has the loser completely tied up and at their mercy! Winner roll D10 or decide what to do with your victim yourself!
1) You put a leash on the loser and parade them around to proclaim your victory. THE END
2) You put the loser in a suspension tie and leave them on display. THE END
3) You put clamps and vibrators to the loser's sensitive bits to torture them. THE END
4) You spank the loser until they're sore. And then some. THE END
5) You tickle the loser, making them laugh and thrash in their bonds. THE END
6) You make the loser your pet. THE END
7) You make the loser into your personal slave. THE END
8) You release the loser and make peace with them. Making friends is more valuable than making enemies. THE END
9) You cuddle with the loser, drifting off to sleep after the exhausting encounter. THE END
10) You and the loser live together happily ever after. THE END