I made a couple different games and this one seemed like the most enjoyable to play. Plus it has actual interesting rules, unlike Jamunji, or other types of game. On the other hand, I tried writing a story about it, but it turned out to be more like narrating a group of people playing Fluxx, not all that interesting. Perhaps I should insert some drama outside the game.

Let me tell you about Jamunji. The problem it would have if it actually existed was exactly what happens in the movie. Everyone who plays is vows to never play it again. It could be played multiple times, but it tends to drive people away. This is often the problem with magical games. I tried to mitigate this, but any game that changes your physical body has the potential to drive players away. The real key is having the players dictate the transformations. This way they get mad at each other instead of the game. Plus instead of the "what's going to happen?" atmosphere it creates a more strategic kind of play. To win this game, you must convince the other players not to play any cards on you. The action cards mix it up, creating the possibility of an underdog or someone who is about to loose win instead. It would just be more fun to actually play, and might even prompt the players to do a second game.