Description: A member of the Storm Foxes treasure hunter guild, Dierk is also the leader of a small team of treasure hunters within the guild. He had a handful of guildmates he regularly adventures with, such as Andraxia and Kristal, but also partners with other members of the guild when the job calls for it.

Like many in his profession, Dierk is greedy, seeking riches even in monster-infested areas. However, he is not without caution, placing some level of value on the safety of his teammates. Still, he has risked his life and that of his teammates on more than one occasion.

Dierk has the innate power to talk to animals, which aids him in taming even dangerous beasts such as wargs. He also speaks to birds of prey to gather intel or relay messages.

While he has a moderately high level of mana for someone untrained, he is unable to cast spells. Instead, he channels his magic through his whip, able to control it to an extent and make it sharp.

He is also not above dating within the team. He has had on-again off-again relationships with the enchanter Kristal over the years. They remain on relatively good terms, but he does rely on her a lot for their enchanted gear, something that gets on her nerves at times. He has also built a lasting relationship with the psychic Samira, valuing her abilities and being known to spoil her from time to time.



The leader of a band of treasure hunters, Dierk is the star of The Orb of the Alchemist Part 1 and Part 2, set in the world of Trivium.

I came up with the Storm Foxes guild as part of an expendable group of treasure hunters. I can rotate members of the team out should I not require them, or add new members if they are shorthanded. I do have other plans for the guild, and The Orb of the Alchemist was in part to introduce them, as well as to prove they don't have character shields.

Line art by :icondvega: Colors by me