Description: A member of the Storm Foxes treasure hunter guild, Samira normally teams up with Dierk, who she is currently dating. There are others she often travels with, such as Andraxia and Kristal, but will also work with other members when the job calls for it.
Ever since she was a little girl, possibly since her birth, Samira possessed the the power of precognition. She is able to see a few minutes into the future, but only when it poses some threat to her. This makes her indispensable in uncovering traps before they go off.
She is also able to use her power in combat. She can foresee her opponent's moves before they even think of them and prepare her counterattack in kind. However, the range of her visions will start to shorten should her opponent's next move be determined by her actions, as her visions of the future repeatedly change.
Samira has a taste for fine wine, and relatively expensive ones at that. She enjoys spending her earnings on bottles and savoring the taste, but never drinks to get drunk. Instead, she normally has a glass or two a night. She will drink mead for social reasons. While she normally prefers practical clothing, she will sometimes indulge herself in a fancy dress. After a few indulgences, she will add to her nest egg.
The trap finder for the Storm Foxes treasure hunter guild, she first appears in The Orb of the Alchemist
Part 1 and
Part 2, set in the world of Trivium.
I came up with the Storm Foxes guild as part of an expendable group of treasure hunters. I can rotate members of the team out should I not require them, or add new members if they are shorthanded. I do have other plans for the guild, and The Orb of the Alchemist was in part to introduce them, as well as to prove they don't have character shields.
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