Blink pads. Hop points. Transfer pads. Port pads. Wizard rings. Telepads. Hecate's gate. Jump rings. Translocators. Lilly pads. Ether gates. Zap pads. They go by many names, but are most commonly known as "warp pads".

They come in many shapes and sizes, often ranging from 3 to 6, and in some rare cases even 8 or 10, feet in width. They are a largely flat stone or ceramic platform with a carving on top, often decorated with runes. In the center is a large quartz crystal, normally created by alchemy. The crystals are usually circular, but in some cases, they take the shape of squares or octagons. A beacon of sorts is attached to the pad, often as a pillar or pedestal, and contains its own gem. In many cases, the beacon is under the pad, connected to the quartz crystal in the center. In rare cases, there are also a set of metal rings that rise up out of the ground when activated.

The warp pad allows for long range teleportation for a mage or other magic user that has been to both locations and touched the beacon. In the case of when the beacon is under the pad, they must touch the center crystal. They then provide their own mana to make the jump from one location to the next. Anti-teleportation wards are a common security measure for castles and mansions, or any secure area in Trivium, for that matter. Warp pads can be used in spite of such wards thanks to the beacons they use, creating a direct line. As a result, warp pads are often used as a way of teleporting to a castle safely, as it is a single entry point that can be watched.

However, there are some limitations. For one thing, warp pads can only warp a person between two identical pads, meaning you can't jump from a port pad type to a wizard ring type, as they weren't made to be compatible with each other. Another limitation is range. Some pads can only teleport a person a few miles, while others can teleport dozens of miles. 100 miles seems to be the upper limit and there are no known pads able to cross the ocean in a single jump, although the existence of such pads are a common rumor. This limitation is sometimes bypassed by installing a chain of warp pads so a traveler can make multiple jumps in succession. However. doing so would use more mana each time and its advisable to wait few minutes when doing more than two or three. While needing to physically touch a pad before being able to warp there would seem to require one to travel there the long way, it's often bypassed by simply sharing a warp with someone who has already been there, as they can often hold two or three people, transporting them in a group.

The reason for all the different names and designs is quite simple: they have been invented many times over the millennia. They are used for a variety of reasons. In some cases, they are used to move about a castle, although this is rare. Other times, they are used to move around the city, but it's more common to use them to warp between cities. Countries that develop them will more often than not hoard their secrets and often the craftsman will only teach how to make it to their apprentice, if anyone. They don't even keep notes on it for fear of them being stolen by their rivals, and when they do, it's often in code. While this will give nations an advantage over their neighbors, should the craftsman fail to pass it on to another before they die, their secrets will be lost.

There are many warp pads scattered throughout Trivium; remnants of fallen empires and civilizations. New civilizations often build themselves up around still-functioning warp pads, using them to keep in contact with other cities and in some cases even transport goods to market. There are even those who make a living ferrying people by warp pad.

The city of Starcoast has rediscovered the lost secrets of the warp pads and have set up a travel network which even spreads to their neighboring kingdoms that are close allies. Minerva Academy has also started experimenting with them, their pads comprised of three components instead of the usual two: a beacon, landing pads, and jump pads. This is to see how well the warp pads can handle heavy traffic, with the pad they teleport to being different from the one you teleport from, with more than one pad per beacon so it will bump you to another if someone happens to be standing on one at the time.