Iggy is @IggyStarflare
Concept: Iggy is a charismatic and flamboyant performer, whose stage presence is as electrifying as her magic. Her powerful, alluring aesthetic commands attention, weaving spells with a dramatic flair and using her words and music to inspire allies and bewilder foes. She's a natural leader and a master of performance, turning every battle and interaction into a captivating show.
Race: Human (Variant)
Ability Score Increase: +1 Charisma, +1 Dexterity, +1 Constitution
Skill Proficiency: Intimidation
Feat: War Caster (at 1st Level, reflecting her ability to maintain focus in the thick of a performance/battle)
Class: Bard (College of Lore)
Hit Dice: 7d8 + (7 Con Modifier) = Average 7 4.5 + (7 * 2) = 31.5 + 14 = 45.5
Proficiencies:
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice (Iggy chooses a stylized Guitar, Drum Kit (as a concept), Synthesizer (as a concept for magic))
Saving Throws: Dexterity, Charisma
Skills: Choose any three (Iggy chooses Acrobatics, Deception, Performance)
Ability Scores (Point Buy + Racial Bonuses + ASIs):
Strength: 8 (base) = 8
Dexterity: 14 (base) + 1 (racial) = 15
Constitution: 13 (base) + 1 (racial) = 14
Intelligence: 10 (base) = 10
Wisdom: 12 (base) = 12
Charisma: 15 (base) + 1 (racial) + 2 (ASI at 4th) = 18
Calculated Modifiers:
Strength: -1
Dexterity: +2
Constitution: +2
Intelligence: +0
Wisdom: +1
Charisma: +4
Proficiency Bonus: +3 (for 7th Level)
Hit Points: 8 (1st Level) + (6 5) + (7 2) = 8 + 30 + 14 = 52 (Assuming average of 5 for subsequent d8 rolls and +2 Con modifier)
Armor Class (Leather Armor): 11 (Leather) + Dex Modifier (2) = 13 (Or possibly a stylized studded leather at 12 + 2 = 14 AC)
Initiative: +2 (Dex Modifier)
Speed: 30 ft.
Saving Throws:
Strength: -1 (Mod) = -1
Dexterity: +2 (Mod) +3 (Prof) = +5
Constitution: +2 (Mod) = +2
Intelligence: +0 (Mod) = +0
Wisdom: +1 (Mod) = +1
Charisma: +4 (Mod) +3 (Prof) = +7
Skills:
Acrobatics (Dex): +2 (Mod) +3 (Prof) = +5
Animal Handling (Wis): +1
Athletics (Str): -1
Deception (Cha): +4 (Mod) +3 (Prof) = +7
History (Int): +0
Insight (Wis): +1
Intimidation (Cha): +4 (Mod) +3 (Prof) = +7 (Racial proficiency)
Investigation (Int): +0
Medicine (Wis): +1
Nature (Int): +0
Perception (Wis): +1
Performance (Cha): +4 (Mod) +3 (Prof) = +7
Persuasion (Cha): +4
Religion (Int): +0
Sleight of Hand (Dex): +2
Stealth (Dex): +2
Survival (Wis): +1
Bardic Features:
Spellcasting: Iggy is a 7th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She knows 10 spells from the bard spell list (4 Cantrips, 6 Spells up to 4th level).
Cantrips Known: Vicious Mockery, Mending, Message, Light
Spells Known (e.g.): Healing Word, Dissonant Whispers, Faerie Fire, Shatter, enthrall, Hypnotic Pattern, Fear, Dimension Door
Spell Slots: 4 1st, 3 2nd, 3 3rd, 1 4th
Bardic Inspiration (d8, 4 uses/Long Rest): You can use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Jack of All Trades (2nd Level): You can add half your proficiency bonus (rounded down, +1) to any ability check you make that doesn't already include your proficiency bonus.
Song of Rest (d6, 2nd Level): If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of a short rest, each of those creatures regains an extra 1d6 hit points.
Expertise (3rd Level): Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Iggy chooses Deception and Performance)
Deception: +4 (Mod) + (3 * 2) (Expertise) = +10
Performance: +4 (Mod) + (3 * 2) (Expertise) = +10
Font of Inspiration (5th Level): You regain all expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm (6th Level): As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
College of Lore Features:
Cutting Words (3rd Level): When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your Bardic Inspiration uses, rolling the die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.
Additional Magical Secrets (6th Level): You learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard Table, or a cantrip. (Iggy chooses Counterspell from the Wizard list, and Spirit Guardians from the Cleric list, giving her excellent battlefield control and defense).
Feats:
War Caster: (From Variant Human racial feat)
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, instead of making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Weapons:
Shortsword:
Attack: +5 (Dex + Prof)
Damage: 1d6 + 2 (Dex) piercing
Dagger:
Attack: +5 (Dex + Prof)
Damage: 1d4 + 2 (Dex) piercing
Equipment:
Shortsword
Dagger
Leather armor (or equivalent of her "leather outfit")
Three musical instruments (e.g., stylized Guitar, Drum Kit/Sticks, Synth)
Entertainer's Pack
Belt pouch with 15 gp
Personality and Background (Entertainer - Rock Star):
Personality Trait: "I'm a natural born performer, and I thrive on the adulation of the crowd." or "I'm always ready with a witty remark or a cutting insult."
Ideal: "Freedom. Everyone should be free to express themselves, no matter how wild."
Bond: "My music is my soul, and I pour my heart into every performance."
Flaw: "I have a tendency to be extravagant and impulsive, sometimes to my own detriment." or "I can be vain and easily flattered."
Background Feature (Entertainer - By Popular Demand): You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard, as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.