Ally is @SportyAlly

Ally - 7th Level Monk (Way of the Open Hand)

Concept: Ally is a disciplined and focused martial artist, her dark blue tracksuit a testament to her athletic prowess and dedication to training. She embodies calm determination and precision, using her body as a finely tuned weapon. Her movements are fluid, powerful, and efficient, reflecting years of rigorous practice. She prefers to end conflicts with swift, decisive strikes or by skillfully debilitating her opponents, rarely resorting to lethal force unless absolutely necessary.


Race: Human (Variant)

Class: Monk (Way of the Open Hand)


Ability Scores (Point Buy + Racial Bonuses + ASIs):

Note: The ASI at 4th level was used to boost Dexterity to 18.


Calculated Modifiers:

Proficiency Bonus: +3 (for 7th Level)


Hit Points: 8 (1st Level) + (6 5) + (7 2) = 8 + 30 + 14 = 52 (Assuming average of 5 for subsequent d8 rolls and +2 Con modifier)


Armor Class (Unarmored Defense): 10 + Dex Modifier (4) + Wis Modifier (2) = 16

Initiative: +4 (Dex Modifier)

Speed: 30 ft. (Base) + 15 ft. (Unarmored Movement) = 45 ft.


Saving Throws:


Skills:


Monk Features:


Feats:


Weapons:


Equipment:


Personality and Background (Athlete - or perhaps a former Urchin who found discipline in martial arts):

Background Feature (Athlete - Trainer): You have a way of getting the most out of people physically. You can pick out the naturally talented from the clumsy and understand how to motivate and improve performance. You gain proficiency in Athletics and one other skill from the following: Medicine, Performance, or Persuasion. (Already accounted for with Acrobatics from racial feat, and other skills chosen.) You can also, for one week of downtime, effectively train up to three other willing creatures, granting them proficiency in a single skill of your choice, provided they spend that week practicing under your tutelage.