Tinbunny is @HenchwomanTinbunny
"One does not simply admire an idol; one devotes oneself. And maybe drools a little."
Race: Drow (Dark Elf)
Class: Rogue (Assassin 7)
Alignment: Chaotic Neutral (with a strong lean towards Chaotic Good when it concerns her beloved)
Background: Spy (with a past as a Drow Matron's enforcer, now defected/disillusioned)
Motivation: Tinbunny's primary motivation has recently shifted dramatically. While once driven by the ruthless dictates of her Drow matron house, she's found a new, singular purpose: absolute, unquestioning devotion to Princess Hanavari, whom she perceives as a being of unparalleled beauty and power. She aims to protect Hanavari at all costs, facilitate her desires, and bask in her presence. Beyond this, she maintains her rogueish tendencies: a love for intrigue, a talent for information gathering, and a penchant for acquiring shiny things (though now, often with the intent to gift them to Hanavari). She secretly hopes to one day be accepted as Hanavari's most trusted, and perhaps most adored, retainer.
Hit Points: 51 (7d8 + Con mod x 7)
Armor Class: 14 (Leather Armor + Dex mod - her chainmail spider bikini and bodystocking function as light armor)
Speed: 30ft
Initiative: +4
STRDEXCONINTWISCHA8 (-1)18 (+4)13 (+1)12 (+1)10 (+0)14 (+2)
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Saving Throws: Dexterity (+7), Intelligence (+4)
Skills: Acrobatics (+7), Deception (+5), Insight (+3), Intimidation (+5), Investigation (+4), Perception (+3), Stealth (+10 - Expertise), Sleight of Hand (+7)
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Thieves' Tools (+7 - Expertise)
Languages: Common, Elvish (Undercommon), Dwarvish, Thieves' Cant
Weapons:
"Spinner's Kiss" (Scimitar): +1 Scimitar, made of dark, almost iridescent metal. When Tinbunny successfully lands a Sneak Attack with this weapon, the target must make a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Light Crossbow: 20 bolts, some tipped with mild paralytic drow poison (DC 13 Con save vs. poisoned for 1 minute).
Daggers (x4): Balanced for throwing, easily concealed.
Armor:
"Web of Devotion" (Chainmail Spider Bikini & Fishnet Bodystocking): Functions as studded leather armor (AC 12 + Dex Mod). While wearing this, Tinbunny has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Other Gear:
Black Beanie Hat: Her signature headwear, surprisingly comfortable.
Pouch: Containing 120 gp, a small collection of shiny, trinket-like gifts she plans to give Hanavari.
Thieves' Tools (Masterwork): Used for locks, disarming traps.
Disguise Kit: Basic, for blending in.
Climbing Kit: Rope, grappling hook, pitons.
Small, intricately carved spider amulet: A subtle nod to her drow heritage, though it has no magical properties.
A well-worn, dog-eared romance novel: Tucked discreetly away, cover depicting a heroic knight and a beautiful, powerful sorceress.
Expertise (Rogue 1): She adds double her proficiency bonus to Dexterity (Stealth) and proficiency with Thieves' Tools.
Sneak Attack (Rogue 7): When she hits a creature with a finesse or ranged weapon and has advantage on the attack roll, or when an ally is within 5 feet of the target and she doesn't have disadvantage, she deals an extra 4d6 damage.
Thieves' Cant (Rogue 1): A secret language of rogues.
Cunning Action (Rogue 2): As a bonus action, she can take the Dash, Disengage, or Hide action.
Assassinate (Assassin 3): She has advantage on attack rolls against any creature that hasn't taken a turn in combat yet. In addition, any hit she scores against a creature that is surprised is a critical hit.
Infiltration Expertise (Assassin 9 - not yet):
Uncanny Dodge (Rogue 5): When an attacker she can see hits her with an attack, she can use her reaction to halve the attack's damage.
Evasion (Rogue 7): When subjected to an effect that allows a Dexterity saving throw to take only half damage, she instead takes no damage on a successful save and only half damage on a failed save.
Superior Darkvision (Drow): 120ft.
Sunlight Sensitivity (Drow): Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
Fey Ancestry (Drow): Advantage on saving throws against being charmed, and magic can't put her to sleep.
Spell Save DC: 12
Cantrips: Dancing Lights (at will)
1st Level (once per long rest): Faerie Fire, Darkness
"Lover's Whisper" (Pearl Earring):
Wondrous Item, uncommon (requires attunement by Tinbunny)
This dark, lustrous pearl earring, usually hidden beneath her beanie, glows faintly when Tinbunny's heart races.
"Echo of Admiration": While attuned, when Tinbunny observes Princess Hanavari, she gains advantage on her next Charisma (Persuasion) or Wisdom (Insight) check made within the next minute, if that check directly pertains to understanding or influencing Hanavari. (This can be used once per hour.)
"Shadow of Affection": Once per long rest, as a bonus action, Tinbunny can cast the Charm Person spell (DC 12) on a non-hostile target, whispering soft words of admiration.
Tinbunny's past is as dark and intricate as a drow spider's web. Born into a powerful Drow Matron House in the Underdark, she was trained from a young age in the arts of assassination, espionage, and manipulation. She was a favored enforcer, cunning and ruthless, with a knack for getting what she wanted through guile or lethal force. However, beneath the hardened exterior of a drow matron's tool, a spark of something... softer simmered. She was always prone to intense, if fleeting, obsessions.
Her life took an irreversible turn when she encountered Princess Hanavari. Whether through a clandestine mission, a chance meeting on the surface, or a magical summons, the sight of the Princess – especially in her newly winged, hot-dog-wielding glory – completely captivated Tinbunny. To the Drow, whose society often reveres power and unique manifestations, Hanavari was a goddess, a radiant anomaly far more fascinating than any Spider Queen.
Tinbunny immediately abandoned her drow allegiances, defecting with a startling lack of remorse. Her loyalty is now absolute and unwavering, often expressing itself through fervent adoration and a near-constant state of drooling infatuation. She is still a deadly assassin, but her targets are now those who threaten Hanavari or her whims. She approaches her newfound devotion with the same single-minded intensity she once applied to assassinations: meticulously observing, gathering information, and planning how best to serve and protect her beloved Princess. She is fiercely protective, surprisingly good-natured (when not eliminating threats), and eternally hopeful that her devotion will one day be fully recognized and reciprocated, perhaps with a shared hot dog.