"One does not simply eat a hot dog; one wields it as a symbol of joyous, inexplicable power."
Race: Human (with strong Draconic Bloodline manifestations)
Class: Paladin (Oath of the Ancients 4) / Sorcerer (Draconic Bloodline - Red 3)
Alignment: Chaotic Good
Background: Noble (Princess, but with a recent, profound shift in her understanding of power)
Motivation: Initially, Hanavari sought to protect her kingdom and people, upholding justice as a paladin. The sudden manifestation of her draconic lineage, culminating in wings and an inexplicable connection to humble street food, has broadened her motivation. She now seeks to understand the true nature of her new power, protect the innocent (especially those overlooked by traditional nobility), and, perhaps, to simply embrace the joyous absurdity of her existence. She believes that true strength lies not just in ancient oaths, but in embracing the unexpected and finding joy in unconventional places. She also has a deep, almost spiritual appreciation for a well-made hot dog.
Hit Points: 72 (Paladin 4d10 + Sorcerer 3d6 + Con mod x 7)
Armor Class:
17: (Plate Armor + Shield, if chosen to wear/wield)
15: (Chainmail + Shield, if chosen)
14: (With her ceremonial dress and Draconic Resilience (13 + Dex mod), no armor/shield)
12: (If she sheds her outer garments, utilizing only her natural AC)
Speed: 30ft (Walking), 60ft (Flying, with Wings)
Initiative: +1
STRDEXCONINTWISCHA14 (+2)12 (+1)16 (+3)10 (+0)13 (+1)18 (+4)
Export to Sheets
Saving Throws: Wisdom (+4), Charisma (+7) (Paladin proficiency)
Skills: Athletics (+5), Insight (+4), Intimidation (+7), Persuasion (+7), History (+3), Survival (+2)
Armor: All armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Languages: Common, Draconic, Elvish
Weapons:
"The Dawg Scepter" (Magical Hot Dog): While technically consumable, Hanavari's connection to the "Hot Dog Power" means this half-eaten hot dog functions as a +1 Light Mace (or improvised club). Its true power lies in its symbolic significance. (See Magic Items).
"Sunstone Blade" (Longsword): +1 Longsword, finely crafted, hilt inlaid with small, glowing sunstones. Deals 1d8+3 (or 1d10+3 two-handed) slashing damage + 1d4 radiant damage once per turn. When she lands a critical hit with this blade, the target is blinded until the end of its next turn.
Light Crossbow: 20 bolts.
Armor:
Ceremonial Royal Dress (Custom): A magnificent, form-fitting regal dress of deep purple with a high slit. While elegant, it is not armor. However, due to her Draconic Resilience, her base AC in this dress is 14.
(Stored/Optional) "Scales of the Sun" (Plate Armor): Polished, gilded plate armor. AC 18. This is what she would wear in formal combat.
Shield: (Stored/Optional) "Royal Crest Shield": A sturdy shield bearing her kingdom's emblem. AC +2.
Other Gear:
"Diadem of Royal Draconic Ascent": A delicate silver diadem that now subtly glows with a faint internal warmth. (See Magic Items).
Pouch: Containing 150 gp.
Heirloom Brooch: Depicting a stylized dragon.
Noble's Garments: (Additional, fancier clothing)
Signet Ring
Noble (Background): Position of Privilege, Retainers.
Lay on Hands (Paladin 1): 20 HP pool (5x Paladin Level). Can cleanse one disease or poison for 5 HP.
Fighting Style (Defense - Paladin 2): +1 AC when wearing armor.
Divine Smite (Paladin 2): When she hits with a melee weapon attack, she can expend a spell slot to deal extra radiant damage to the target, in addition to the weapon's damage.
Divine Health (Paladin 3): Immune to disease.
Oath of the Ancients (Paladin 3):
Tenets: Kindle the Light, Shelter the Light, Preserve Your Own Light, Be the Light.
Channel Divinity:
Nature's Wrath: As an action, she can use her Channel Divinity to cause spectral vines to spring up, restraining a creature she can see within 10 feet.
Turn the Faithless: As an action, she can use her Channel Divinity to present her holy symbol, and each fiend or undead within 30 feet that can see or hear her must make a Wisdom saving throw or be turned for 1 minute or until it takes damage.
Aura of Protection (Paladin 6): Whenever she or a friendly creature within 10 feet of her must make a saving throw, that creature gains a +4 bonus to the saving throw. Must be conscious.
Draconic Resilience (Sorcerer 1): When not wearing armor, her AC equals 13 + her Dexterity modifier. Her hit points increase by 1 for each level she gains in this class (already factored into current HP).
Dragon Wings (Sorcerer 3 - effectively Sorcerer 6 power): At 3rd level Sorcerer, due to her powerful bloodline, she has manifested glorious, functional dragon wings. She gains a flying speed of 60 feet. She cannot use this flying speed if she is wearing heavy armor.
Draconic Ancestry (Red Dragon - Sorcerer 1): She has resistance to Fire damage. When she gains the "Dragon Wings" feature, her wings are leathery and dark, sometimes shimmering with a deep, volcanic red hue.
Breath Weapon (Sorcerer Racial Trait, modified): Once per Short or Long Rest, as an action, she can exhale a 15-foot cone of fire. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. The damage increases by 1d6 at Sorcerer levels 6, 11, and 16. (Currently 2d6)
Spell Save DC: 15
Spell Attack Bonus: +7
Spell Slots: (A Paladin 4 / Sorcerer 3 multiclass uses the Multiclass Spellcaster table for slots)
1st Level: 4
2nd Level: 3
3rd Level: 3
4th Level: 1
Paladin Spells Prepared: (CHA mod + Paladin level / 2) = (4 + 2) = 6 prepared
1st Level: Cure Wounds, Divine Favor, Shield of Faith, Protection from Evil and Good.
Sorcerer Spells Known: (7 known)
Cantrips: Fire Bolt, Prestidigitation, Message, Light
1st Level: Shield, Absorb Elements, Chromatic Orb
2nd Level: Misty Step
3rd Level: Fireball
"The Dawg Scepter" (Hot Dog):
Weapon (Light Mace/Improvised Club), uncommon (requires attunement by Princess Hanavari)
This perfectly preserved, half-eaten hot dog with mustard is a focal point of Hanavari's emergent power. While wielded, it acts as a +1 Light Mace.
"Frankfurter's Fury": Once per short rest, when she hits a creature with "The Dawg Scepter," she can choose to consume the remaining half of the hot dog (if it wasn't already consumed). If she does, she regains 2d4+2 hit points and can immediately use her Breath Weapon as a bonus action, even if it's already been used this rest. (The hot dog then regenerates at the start of her next long rest.)
"Mustard of Mirth": Creatures hit by "The Dawg Scepter" must make a DC 13 Wisdom saving throw or be unable to take reactions until the start of their next turn, overcome by a fleeting sense of confusion and inexplicable hunger.
"Diadem of Royal Draconic Ascent":
Wondrous Item, rare (requires attunement by Princess Hanavari)
A delicate silver diadem that now subtly glows with a faint internal warmth.
"Draconic Presence": While wearing this diadem, Hanavari has advantage on Charisma (Intimidation) and Charisma (Persuasion) checks.
"Whispers of the Wyrm": Once per day, she can cast the Comprehend Languages spell (targeting Draconic only) without expending a spell slot.
Born into nobility, Princess Hanavari was groomed for leadership and duty. From a young age, she displayed a strong sense of justice and compassion, leading her to take the Oath of the Ancients, vowing to protect the light and beauty of the world. She trained diligently as a paladin, her sense of responsibility profound.
However, Hanavari harbored a hidden secret: an ancestral, dormant draconic bloodline. This lineage lay dormant until a recent, cataclysmic event (perhaps a surge of wild magic, the awakening of an ancient dragon artifact, or a particularly stressful state dinner) triggered its full manifestation. She suddenly found herself with magnificent dragon wings, resistance to fire, and an innate connection to arcane power – all while somehow developing a bizarre, almost magical affinity for hot dogs.
This transformation shook her world. No longer just a dutiful princess and paladin, she became the "Dragon-Hearted Hot Dog Princess" – a figure of incredible, yet undeniably eccentric, power. She struggles to reconcile her noble upbringing and solemn paladin vows with the joyous, chaotic energy of her sorcerous lineage and her newfound love for frankfurters.
Hanavari is generally calm and composed, with an almost regal demeanor that lends itself well to her new, unusual station. She possesses a dry wit and a keen intellect, observing the world with a mixture of serious intent and bemused detachment. She is fiercely loyal to her friends and kingdom, but her methods have become... unconventional. She now understands that true leadership might mean embracing the unexpected, even if it involves wielding a condiment-laden sausage as a symbol of power. Her paladin oath pushes her towards protection and light, while her sorcerous side revels in the raw, innate power she now commands. She is a walking, flying, hot-dog-wielding paradox, destined for legendary tales.