Cecyme is @Cecyme
"Life is a stage, mija, and I intend to play every note with passion, power, and a flourish!"
Race: Human (Variant)
Class: Bard (College of Glamour 7)
Alignment: Chaotic Good
Background: Entertainer (A captivating performer whose Mexican heritage infuses her music and presence with vibrant energy and warmth)
Motivation: Cecyme is driven by a profound love for life, music, and performance. She lives to inspire, to bring joy, and to weave her magic into the fabric of the world. Her motivations are deeply rooted in her heritage, valuing community, vibrant celebration, and a certain spirited defiance against anything that dampens the zest for living. She uses her natural allure, charisma, and powerful magic not for selfish gain, but to uplift allies, disarm enemies with charm rather than brute force, and navigate any social labyrinth with confidence and grace. She seeks to experience life to its fullest, tell untold stories, and leave every place she visits a little brighter, a little more alive. She's always ready with a song, a story, a witty remark, or a dazzling display of magic to turn the tide.
Hit Points: 52 (8 + (6 5) + (7 2))
Armor Class: 13 (Leather Armor + Dex Mod)
Speed: 30ft
Initiative: +2
STRDEXCONINTWISCHA8 (-1)15 (+2)14 (+2)10 (+0)12 (+1)18 (+4)
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Saving Throws: Dexterity (+5), Charisma (+7)
Skills:
Expertise: Performance (+10), Persuasion (+10)
Proficient: Deception (+7), Stealth (+5), Acrobatics (+2, Jack of All Trades +1 = +3)
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Lute, Flute, Maracas (all musical instruments)
Languages: Common, Elvish, Sylvan
Weapons:
"Serenade" (Rapier): A finely crafted rapier with a hilt subtly shaped like a blooming flower, often adorned with a colorful ribbon. Attack: +5 (Dex + Prof), Damage: 1d8 + 2 (Dex) piercing.
"Rattle & Sting" (Daggers x2): Light, easily concealed daggers with small, decorative rattles on their pommels. Attack: +5 (Dex + Prof), Damage: 1d4 + 2 (Dex) piercing.
Armor:
"Viva Glamour" (Leather Armor): Though appearing as an elegant, vibrant yellow dress with flowing sleeves and intricate embroidery inspired by Mexican textiles, this garment is magically reinforced and functions as light armor.
Other Gear:
Lute (Decorative & Functional): Ornate, with mother-of-pearl inlay, her primary instrument.
Flute (Silver): Small, easily carried, used for more subtle enchantments.
Maracas (Vibrant Pair): Hand-painted with intricate designs, providing rhythmic percussive magic.
Explorer's Pack: Contains standard adventuring gear (backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, rope).
Charming Necklace and Earrings: Gold, adorned with colorful semi-precious stones, catching the light as she moves.
Belt Pouch: Containing 15 gp and a few small, polished river stones she finds lucky.
Small Perfume Vial: A custom scent, light and floral, with a hint of spice.
Fan: Carried for dramatic flair and subtle fanning.
Actor (Feat - Variant Human):
She has advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass herself off as a different person.
She can mimic the speech of another person or the sounds made by other creatures. She must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by her Charisma (Deception) check allows a listener to determine that the effect is faked.
Performance (Racial Skill Proficiency): Proficiency in Performance, already reflected in her Expertise.
Bardic Inspiration (d8, 4 uses/Long Rest): As a bonus action, she can grant an Inspiration die to a creature within 60 feet. The creature can add the d8 to an ability check, attack roll, or saving throw within 10 minutes.
Jack of All Trades (Bard 2): She can add half her proficiency bonus (+1) to any ability check that doesn't already include her proficiency bonus.
Song of Rest (d6, Bard 2): During a short rest, her performance allows allies to regain an extra 1d6 hit points when spending Hit Dice.
Expertise (Bard 3): Her proficiency bonus is doubled for Performance (+10) and Persuasion (+10) checks.
College of Glamour Features (Bard 3):
Mantle of Inspiration: As a bonus action, she can expend one Bardic Inspiration use. Up to her Charisma modifier (4) creatures within 60 feet gain 5 temporary hit points, 10 feet increased speed, and don't provoke opportunity attacks until her next turn.
Enthralling Performance: As an action, she can make a Performance (Charisma) check contested by a creature's Wisdom (Insight) check. If she succeeds, that creature is charmed by her for 1 hour, or until she or her companions do anything harmful to it.
Font of Inspiration (Bard 5): She regains all expended uses of Bardic Inspiration when she finishes a short or long rest.
Countercharm (Bard 6): As an action, she can start a performance. Until the end of her next turn, she and friendly creatures within 30 feet have advantage on saving throws against being frightened or charmed.
Mantle of Majesty (Bard 6): As a bonus action, she can expend one Bardic Inspiration use to don a fey-like glamour for 1 minute. While active, she can use a bonus action to command a humanoid within 60 feet to make a Wisdom saving throw (DC 15). On a failed save, it's charmed for 1 minute (or until damaged), using its turn to Dash towards her and can't take reactions.
By Popular Demand (Entertainer Background Feature): She can always find a place to perform, receiving free lodging and food. Her performance makes her a local figure, and strangers in towns where she has performed typically take a liking to her.
Spell Save DC: 15
Spell Attack Bonus: +7
Cantrips Known: 4
Vicious Mockery, Minor Illusion, Prestidigitation, Friends
Spell Slots:
1st Level: 4
2nd Level: 3
3rd Level: 3
4th Level: 1
Spells Known: 10 spells from the Bard spell list
1st Level: Healing Word, Dissonant Whispers, Charm Person
2nd Level: Suggestion, Hold Person, Blindness/Deafness
3rd Level: Hypnotic Pattern, Dispel Magic
4th Level: Dimension Door, Greater Invisibility (Example of a powerful 4th level choice)
"Serenade" (Rapier):
Weapon (Rapier), uncommon (requires attunement)
A +1 Rapier, granting a +1 bonus to attack and damage rolls.
"Encore Strike": Once per short rest, when Cecyme scores a critical hit with this rapier, the target must make a DC 14 Wisdom saving throw or be charmed by her until the end of its next turn.
"Maracas of Merrymaking":
Wondrous Item, uncommon
A pair of vibrant, hand-painted maracas. These function as a magical focus.
"Joyful Rhythm": As an action, Cecyme can shake these maracas to play an invigorating rhythm. Up to three creatures of her choice within 30 feet who can hear her gain 1d4 temporary hit points. This can be used once per short rest.
"Distracting Beat": As a bonus action, she can make a quick, distracting beat. One creature within 30 feet that can hear her has disadvantage on its next Wisdom (Perception) check made to spot a hidden creature or object until the end of its next turn.
"Charming Necklace and Earrings":
Wondrous Item, common
Gold, adorned with colorful semi-precious stones.
"Fanciful Flair": While wearing these, Cecyme has advantage on Charisma (Performance) checks made to impress or entertain an audience.
Cecyme hails from a vibrant community known for its lively festivals, rich storytelling, and passionate music. From her earliest memories, she was drawn to the spotlight, her natural charisma and quick wit making her a beloved performer. Her Mexican heritage is not just background; it's the very soul of her art, infusing her songs with rhythms that make feet tap and her stories with warmth that melts hearts. She perfected her craft in taverns, plazas, and noble courts, learning to read an audience and adapt her performance to any situation.
Her inherent magical talent, tied to her charisma and emotional expression, naturally led her to the College of Glamour. She understood that true magic lay not just in arcane formulas, but in the heart-swaying power of inspiration, allure, and joy. She's a performer through and through, carrying herself with an innate confidence and grace that makes her presence unforgettable. She loves a good story, especially if she's the one telling it (or living it), and she can't resist a challenge, especially if it involves a dazzling display of her talents.
She is a hopeless romantic, always looking for epic love stories or grand adventures, and she approaches life with an infectious enthusiasm. She's quick with a witty remark or a playful insult, always taking them in stride herself. Though she projects an image of effortless charm, she's surprisingly perceptive and uses her insight to understand and connect with others. Her flaw, a penchant for pretty faces and irresistible dares, often lands her in charmingly chaotic situations, which she navigates with a dazzling smile and a song. She might be drawn to the party by the sheer, undeniable theatricality of a winged princess wielding a hot dog – what an amazing story that would make!