Alex is @Alex-787
"Hear my howl! The challenge is met, and the pack runs free!"
Race: Human (Variant - Amazonian Lineage)
Class: Barbarian (Path of the Totem Warrior - Wolf 7)
Alignment: Chaotic Good
Background: Outlander (A powerful, charismatic warrior from a secluded Amazonian tribe, Alex travels the lands seeking challenges, glory, and a place where her immense strength and fiery spirit are truly appreciated.)
Motivation: Alex is a force of nature, driven by the thrill of battle, the pursuit of personal glory through challenges, and an unshakeable loyalty to those she considers her "pack." Her Amazonian heritage instills in her a deep respect for strength, courage, and self-reliance, balanced by a fierce communal spirit. She seeks to prove herself against worthy foes, to forge legendary deeds, and to find a place where her wild spirit can flourish without constraint. She is drawn to Princess Hanavari not by regal pomp, but by the sheer, raw, inexplicable power the Princess exhibits, seeing it as a grand challenge or an impressive display of primal force. Alex wants to belong, to fight alongside formidable companions, and to howl her triumphs under open skies.
Hit Points: 68 (12 + (6 7) + (7 2))
Armor Class: 13 (Unarmored Defense: 10 + Dex mod + Con mod)
Speed: 40 ft. (30 ft. base + 10 ft. Fast Movement)
Initiative: +4 (Dex Mod + Feral Instinct Advantage)
STRDEXCONINTWISCHA18 (+4)13 (+1)15 (+2)8 (-1)10 (+0)13 (+1)
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Saving Throws: Strength (+7), Constitution (+5)
Skills: Athletics (+7), Intimidation (+4), Acrobatics (+1, Jack of All Trades +1 = +2), Survival (+3)
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: None
Languages: Common, Orc, Sylvan
Weapons:
"Howlwind Glaive" (Glaive): A formidable glaive adorned with feathers and tribal carvings, its blade honed to a razor's edge. Functions as a +1 Glaive. (Heavy, Reach, Two-Handed).
Attack: +8 (Str + Prof +1 magic)
Damage: 1d10 + 4 (Str) + 1 (magic) slashing
With Rage: 1d10 + 4 (Str) + 1 (magic) + 2 (Rage) slashing
With Great Weapon Master (-5/+10):
Attack: +3 (if not Raging) / +3 (if Raging)
Damage: 1d10 + 4 (Str) + 1 (magic) + 10 (GWM) slashing (add +2 for Rage if applicable)
Javelins (x4): Tribal-decorated, for ranged attacks.
Armor:
"Amazonian Spiritweave" (Outfit): Her orange two-piece outfit is crafted from durable, light materials. While not traditional armor, it's infused with her spiritual connection and allows her Unarmored Defense to function fully. (AC 13)
Other Gear:
Explorer's Pack: Standard adventuring gear (backpack, bedroll, mess kit, tinderbox, waterskin, 10 days of rations, rope).
Tribal Necklace: Adorned with teeth, claws, and carved wood, representing her wolf totem spirit.
Belt Pouch: Containing 15 gp and a collection of shiny, interesting rocks she's found.
Carved Wooden Wolf Figurine: A small, personal totem.
Great Weapon Master (Feat - Variant Human):
On her turn, when she scores a critical hit with a melee weapon or reduces a creature to 0 hit points with one, she can make one melee weapon attack as a bonus action.
Before she makes a melee attack with a heavy weapon that she is proficient with, she can choose to take a -5 penalty to the attack roll. If the attack hits, she adds +10 to the attack's damage.
Rage (4/Long Rest): As a bonus action, she can enter a rage.
Benefits: Advantage on Strength checks/saves, +2 bonus to melee weapon damage using Strength, resistance to bludgeoning, piercing, and slashing damage.
Ends early if knocked unconscious, if her turn ends and she hasn't attacked a hostile creature or taken damage since then. Can end rage as a bonus action.
Unarmored Defense (Barbarian 1): While not wearing armor, her AC equals 10 + her Dexterity modifier + her Constitution modifier. She can use a shield and still gain this benefit.
Reckless Attack (Barbarian 2): When making her first attack on her turn, she can gain advantage on melee weapon attack rolls using Strength. Attack rolls against her have advantage until her next turn.
Danger Sense (Barbarian 2): Advantage on Dexterity saving throws against effects she can see. Must not be blinded, deafened, or incapacitated.
Path of the Totem Warrior (Wolf - Barbarian 3):
Spirit Seeker: She can cast Beast Sense and Speak with Animals once each per long rest, without using spell slots.
Totem Spirit (Wolf): While raging, her friends have advantage on melee attack rolls against any creature within 5 feet of her that is hostile to her.
Extra Attack (Barbarian 5): She can attack twice, instead of once, whenever she takes the Attack action on her turn.
Fast Movement (Barbarian 5): Her speed increases by 10 feet while she isn't wearing heavy armor.
Feral Instinct (Barbarian 7): She has advantage on initiative rolls. If surprised and not incapacitated, she can act normally on her first turn, but only if she enters her rage before doing anything else on that turn.
Wanderer (Outlander Background Feature): Excellent memory for maps and geography. Can find food and fresh water for herself and up to five others each day in suitable terrain.
"Howlwind Glaive":
Weapon (Glaive), uncommon (requires attunement)
Functions as a +1 Glaive.
"Echoing Howl": Once per short rest, as an action, Alex can strike the ground with the butt of the glaive and let out a primal howl. Each hostile creature within 30 feet that can hear her must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
"Tribal Necklace of the Alpha":
Wondrous Item, uncommon (requires attunement)
Adorned with a prominent, carved wooden wolf head, feathers, and various animal teeth/claws.
"Pack Leader's Presence": While wearing this, Alex has advantage on Charisma (Intimidation) checks made against beasts and humanoids of chaotic alignment.
"Hunter's Guile": Once per long rest, she can cast Hunter's Mark at 1st level without expending a spell slot.
Alex was raised within a proud and powerful Amazonian tribe, deep within lush, untamed lands. From childhood, she was trained in the ways of the warrior, embracing the spirit of the wolf – cunning, fierce, and fiercely loyal to her pack. Her tribe instilled in her a deep connection to nature, an appreciation for primal strength, and a disdain for weakness or deceit. She quickly distinguished herself as a formidable fighter, her raw power and fiery charisma marking her as a natural leader.
Driven by a thirst for challenges and a desire to test her strength against the world, Alex eventually ventured beyond her tribal lands. She seeks glory not for vanity, but as a testament to her strength and the honor of her tribe. She's direct, honest (often brutally so), and possesses a hot temper that can erupt into a devastating rage. She judges others by their actions and their courage, not by their titles or wealth.
She forms strong bonds with those she considers part of her "pack" – her adventuring companions – and will protect them with her life. Her initial reaction to Princess Hanavari would be a mixture of primal awe at the display of raw power (dragon wings!), followed by profound confusion and perhaps a challenging growl at the "hot dog scepter." She sees the Princess as a powerful, if baffling, alpha figure whose strength is undeniable. She's slow to trust outsiders, but once her loyalty is earned, it is absolute, and she will fight tooth and claw for her chosen family. Alex is an untamed spirit, always ready for the next challenge, the next roar of battle, and the next feast shared with her pack.